lol sorry I was just curious to which is 'politically correct' in terms of lighting color. Thanks for the comment #scotthomer good to see you found it inspiring. =]
Scotthomer, this is awesome! I enjoy seeing breakdowns of people's work. As a student it really helps me see how people are creating things out there. Thanks man!
It's an honor to be here... thanks for the feedback to everyone...really positive... Gauss..awesome stuf on that gun...colors knda remind me to District 9 .... :) Dvolution...no words :) Scotthomer... lovin tha scene!
@scotthomer - exactly as I thought. Amount of geo you have on the edges of the plaster is really good, as it is quite hard to tell what you have made there, hence why I asked. :)
Lol, you seem to have mentioned the latest technologies so I feel that you are on the right track. Check out this portfolio for some good insight on subject matter and presentation for environment artists, https://www.artstation.com/scotthomer
scotthomer: I just wanted to say, there's no reason why you won't do just fine in the industry. Not that I speak from experience, but I've seen people with a fraction of your ability make it in without much fuss. Rock on, broski.
Thank you guys for the the tips and support ! scotthomer : Thank you for the comment and the article, very interresting. Habboi : what do you mean by a trim? A mesh or just a texture ? Thanks ! Fomori : Thanks ! Yes it is :) . Regarding your suggestions I came up with this :
What Are You Working On? [HP] Aaron_Fang Ainsley BitGem Boonta Callesw cmgillett CplSquee cR45h Disting dustinbrown Elijah Gav geck Guedin haikai jimsvanberg Juju kaktuzlime Lonewolf Luke_Starkie MM Oniram Ravenslayer RoadKill2222 scotthomer Skydsgaard somnovus Stertman Tadao215 zxcman Threads To Check out Gears of War…
@scotthomer - Cheers Scott, yeah once I get all the main props in I'll start to build up the atmosphere and introduce a few particle effects etc @Havoc89 - Thanks man So here is the current progress on the scene, I've also taken some screenshots of some of the individual textures