Hi guys I have a problem when trying to bake textures and light of objects which have UV's that are based on camera. and i have another problem that is the baked textures have artifacts in it although i have raised up the no. of shadow rays as i use ray traced shadows.
So I updated my graphic card from a GTX 650 to a GTX 1060 expecting to get better render times on a pretty heavy scene (many polys, textures, etc.) But when I had my hands on it I didn't see any improvement at all at my render times so I started a deep deep research looking for the problem and did many different things…
Noob question of the day incoming: Just made a texture for a model and it's rendering ok when im rendering it with maya software but when i switch over to mental ray it renders completly black. Im using maya 2012. Anyone out there knows whats going on? Rendering with maya software: Rendering with mental ray: Hypershade…
*edit* sorry I put this in the wrong spot, wasn't paying attention. If a mod could move, thatd be great. Hey guys. I'm trying to render a prop I made that has a normal map applied to it in Mental Ray (Maya 7.0). I'm using the JS_Normalmapper Mental Ray Shader. Here is a screen of what it looks like without the normal map :…
I am having a tough time trying to create lens flare for my lights in Maya.Whenever I render with Mental ray,the lens flare doesn't show but shows in Maya software renderer.Also I tried using shadow Glow on my bulb polygonal mesh to get it to glow so I can use lens flare,but Maya crashes. Is there a way to create scatter…
I'm fine with Octane - I've used it, but have yet to really give it a production shot. There are so many good renderers these days. My main concern with V-Ray currently is that I've got a license that I had hoped to continue to use with Blender, but so far have not been able to. My affair with V-Ray started way back with…
Hello everyone, I have a problem with Phoenix fd and V ray rendering.Any simulation done in Phoenix is not visible in V ray rendering.The simulation is running without errors but is not visible in rendering.Please let me know if you know a solution to this problem.
Hi guys I have a question which hopefully someone can help me figure out. I have tried many different ways of doing consistent normal and ao baking and repeatedly find default scan line and light tracer in max to be it. Yes it may be slow but i inconsistently get artifacting with mental ray when doing projection baking and…
Can anyone share experience on how one may do efficient lighting setup (in my case - mental ray in max) for the game level considering that the lighting solution will be used to create lightmaps. Especially that concerns the way to obtain nice AO with regular casted shadows. Because if I use 1 directional Light (Sun) and…
Hi everyone. There are 2 issues I'm having with the september UDK. The first is the red circle. For some reason, all my surfaces look like someone washed them with the same rag they used to rebuild their car engine. I, and my instructors for that matter, are stumped as to what the problem could be. I've tried recreating…