@Hyp3rCub3 Remove the line that starts with "var h", and also the 4 lines directly below it (the 4th line is one character long, it's just "}" ). Those lines are responsible for resizing the canvas and moving the images to occupy the empty spaces.
I hope this makes sense. Cyan lines are the 7.5 head ideal, magenta lines are where your landmarks actually fall. Edit: I'm sorry, that was confusing as hell, each cyan line corresponds to a magenta line on the OPPOSITE side of the center line. Just look at this reference from Scott Eaton:
rope was easy. just make sure the UVs are linear, and then take the line tool, draw a diagonal line, use the Nvidia normal map plugin on the line, and then copy the line multiple times, while placing them side by side.
i have a normal line which i need to straighten out.. im having trouble finding the correct tools for it though, since im not that experienced with cs5. heres a picture of the line i need to straighten out.
So workstation is currently down and stuck trying to install Maya on my work laptop. However when I go to run it I have this error on the stack trace. Cannot find procedure "buildDefaultHotBoxMenu". Start of trace: (command window: line 86). buildDefaultHotBoxMenu (command window: line 86). buildHotboxMenus (file:…
So I can sketch but always end up with jagged lines even when tracing over an already perfect image. Was kinda hoping there was a way to hit a sketch to lineart button and somehow it calculates lines that are close to parallel to each other and less than a certain distance and can change my crappy jagged double and tripple…
When you use a normal map in code those 'few lines' reference multiple functions that can add up to total hundreds of lines in length. Those 'few lines' you're referring to arent really a few lines, believe me...