That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
This is why I stopped buying comics from Marvel, simply said got sick of their bullshit. Maybe they lowered their target audience to eight years olds and younger, cause at that age liking girls is yucky. This is going to be another cash cow attempt and going to piss off the fans soo much that it's not going to stick. This…
So as I had imagined it, the muscles highlighted in blue would pull the mandibles outward. The inner muscles would be responsible for the closing. Also space cow is more or less a working title, I just saw it sculpting and it look like some sort of grazer. Also, I've been thinking of adding a tongue of some kind that could…
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…