As far as I know this happens in DX11 mode when you're using depth biased alpha. It only affects the material preview though and should work fine in the editor You can either switch back to DX9 mode or unplug the depth bias alpha node until you've finished with the other components of your shader and then plug it back in…
Loved this movie. But I'm a biased fanboy. Totally love that character, so they couldn't have screwed this up no matter what. Plus, my company did the Thor DS game, so there's some extra bias there. Pretty kickass movie though. My only complaint is that it's like three movies crammed into one. I wish they had done like…
@Deforges sorry, I don't have the trial. I'm a Max user who was looking for a baked bevel workflow and Modo failed on several levels. I have no bias or attachment to either software. I was simply looking for the best solution and Blender was it, for me. Your comparison seems biased in favour of Modo. My result isn't a…
@poopinmymouth: IMHO, I think we've reached an impasse mainly because of bias and sexism. Just consider that while you're railing at the sexism that is apparently very evident in this video, you keep telling a straight male how this video is blatantly set up to appeal to straight men. If I didn't find her behavior or…
Was wondering if this brush works for anyone else in R6 or if I'm being dumb (Just found out about it and never tried it in previous versions) would assume you just press cntrl. Makes me realize I should really learn how to make my own mask brushes and mats.. Anyways thanks if anyone has any information about it!
You'll have a hard time trying to convince me that their claims aren't biased and they aren't lying to other devs, they're lying to general public in order to sway public opinion of the uninformed (i.e. congress). The GAO showed that the MPAA was lying about their numbers, how are the game industry publishers any…
My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
I doubt anyone does a gamma correction to the curve. SpecularValue = (pow(saturate(dot(Normal,HalfAngle))),SpecularPower) * SpecularColour and that's it. Find the amount the surface would reflect the light source (N dot HA), raise that to some power (either a shander const or a map controlled value) - this shrinks the…
[ QUOTE ] Four communities take part. Each community has its own non-participating judges whom select their community's Top Five qualified entries. These Top Five from each of the four communities are submitted as the offical DomWar finalists. I think having the first round of judges drawn from each specific community…