Finished another art test here which I had a lot of fun with. My portfolio lacked a female character anyway. The idea was to keep the same body but then change to a new outfit with mostly a texture swap. I would've made more separate geometry pieces for costume #2 but I ran out of time and had to turn it in. Curious to get…
A fun prop i modeled and textured in about 6 hours based on the Swan Hatch from the TV series "LOST". Was modeled more-so for fun than for practice but critique is welcome! Let me know what you guys think.
I have this spline blueprint that instances a number of lantern meshes along the spline, and I would like for the whole thing to sway as if in the wind. Is there a way to do this? Using the simple grass wind was suggested, but it wasn't exactly what I was looking for as it only affected the lanterns and not the blueprint…
Hey, our team would like to share pre-rendered isometric game sprites, which maybe helpful if you want to do a prototype of zombie shooter game: More info: https://retrostylegames.com/portfolio/free-isometric-sprites-swat-vs-zombies/ Cheers!
Hey, I was wondering if there is anyone that has some laying around, or would be willing to make me some orthographic SWAT player model references. They would be used in the viewport to ensure that the model looks correct. It is for a mod, you would be given credit for the references, and they would be used only by me, and…
So say you have a static mesh, you want to have that static mesh have multiple "versions" of itself that look different. Now you want to swap between versions of that object based on a button press. So as an example, you have a statue of an elephant but when you press a button the statue remains, but now its a giraffe.…
can you have vertex shaders on static meshes in UE3?You could add some sine-controlled sway to geometry with that,increasing it along y-axis.Ben Cloward swayed grass quads like that,but it is essentialy the same thing: Out.position = In.position; if(In.texCoord.y < 0.9) { Out.position.x += sin(Out.position.x * frequency +…
Hey guys. Been attempting to convert these photoshop files to allow for in-game color swapping. However I find the conversion to the required setup to be really hard. It always creates a bunch of issues along the way. Anyone got an idea on how best to go about doing a conversion like this?
Hi! I am wonder how a game with different swap able clothes for characters can be created. Games like the sims, dragon age and so on. I need to know how is the process. One silly way could be make character with different clothes and then rig them separately. This is really hard and time consuming way and I am sure this is…
SWAT 4 ships today so I thought I would take the opportunity to post the character skins that I did for it. I did the UV layout and textures on these four. Obviously all of these were very heavily photo-sourced. The models themselves were done by Irrational Games and Liquid Development: Other Polycounters that worked on…