Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
FUCK YEAH!!!!!! Here is what I think is up: AmbientSoundMovable doesn't work over network/lan. The cue you made from the audio file should contain an Attenuation node for falloff. So, no need to place the sound in the level, it's pulled from the UPK. What this does is whoever gets to the switch first (press "E" for use),…
Opinions about this tablet?I am planing to make dota2 concept art with it,i think the small size will be enough but im not sure about how do you know where abouts your going to draw if you cant see it on the tablet? Is it worth?
Hello there, I'm sharing my last props here, made it during the Dinusty's Empire Challenge of November. The goal for me through this project was to push my plastic texturing knowledge. It was really fun and I learned a lot! More renders here : https://www.artstation.com/artwork/Krvvz9 Open versions: 30k poly 2 Textures set…
Hey guys, I was currently working on putting new stuff in my portfolio and was looking for comments on this gun I am currently making. http://www.pixagogo.com/2715654219 This is my first hipoly gun and I believe i'm getting pretty far in the hipoly stage but some proportions and details haven't been refined yet. I don't…
[ QUOTE ] BERSERK! BERSERK BERSERK! For fuck's sake watch the Berserk series, then follow that up and read the manga series. Nothing is more badass. NOTHING. [/ QUOTE ] fucking word o/ and if you're able to understand japanese, then import the ps2 game, it's fucking immense!…
We have a character with a custom rig (jaw, eyeballs, eyelids, eyebrows) on top of a standard Mixamo rig. Two problems: 1. When playing a stock Mixamo anim, the character's jaw now falls slack. 2. Eyebrows and eyelids can be animated in Maya but the animations doesn't come through to Unity. We use Maya 2012 and Unity…
Hi all, First post here, never really knew about polycount til I found an awesome thread on normal mapping here through a search. So, again, HI! Looking for some critiques on how to give this thing a bit more character, and what y'all think of the idea of an "engine glow" in the rear cone. It's a game model for my…