We are finally releasing Verge3D 2.5 for 3ds Max – it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support for more texture…
Is there a function for shrinking and fatten uv islands in Blender 2.5? in editmode you can scale along the normals with alt+s. I want this for uvs where every island is scaled along its center. At the moment I have to scale the hole uv set down and reposition every island by hand. It's ok for small textures but for bigger…
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…
Ah i forgot to mention that this is my ui i am playing with: import maya.cmds as cmdsmyWindow = cmds.window ( title="Ben Cottage Modelling Script - ALPHA", toolbox=2, widthHeight=(218, 800) )if (cmds.window("myWindows", exists=True)):cmds.deleteUI("myWindows")scrollLayout = cmds.scrollLayout(…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hi all, I have just finished my latest creation the GMC CCKW 2.5 ton Vehicle. This is my first attempt at vehicle modeling as I am currently in the games industry as a 3D Environment Artist but I always strive to vary my portfolio work as much as possible. The stats for this piece are as follows: Main Truck Body --- 1 X 2k…
The film grain material is pretty much just a sin and cos manipulation of UV coordinates. Never messed around with UE 2.5 editor but will post the film grain material as reference for you. On the bus right now :( EDIT: Hmm its not sin and cos. Pretty sure I used that in mine..or maybe I changed it to time. Ah well here's…
Hey guys, I'm in a little bit of a pickle and wanted to see what you guys thought. There's a chance I could be headed to Vancouver (complete otherside of the country from where I am now) in a couple weeks for a 2.5 month stint with a game developer. I reeeeaaaaallly want this job and want to go but 2 problems come up. 1.)…
*NEW ROLE* Vray modeller/texturer/lighter role Available * Are you an experienced Environment Artist? * Have you got experience of cinematics? * Do you have strong environmental skills? * Can you use V-ray? * Would you be interested in a a 1 week maybe 3 week freelance job? If so, carry on reading!! Based in the London,…