I know the general difference between what a shader and texture is. I'm confused on the standard way or most efficient way when using them together. I'm working on a car. Below are hypothetical situations for the car body. 1A) If the car body is to be a solid yellow should I simply use a shader and disregard UV mapping and…
Hey everyone, this is my first post here on poly count! I am taking a Computer Games Design course in which I am studying a Introduction to 3D Modelling (1b) module. As apart of the course I am required to get feedback from the internet so any feedback you could give - postive and negative would be great! (This is my first…
Hey everyone, this is my first post here on poly count! I am taking a Computer Games Design course in which I am studying a Introduction to 3D Modelling (1b) module. As apart of the course I am required to get feedback from the internet so any feedback you could give - postive and negative would be great! (This is my first…
1a) Coming to the US you'll need a degree and or a lot of work experience. I also think there are some laws on the books that prevent US companies from hiring people from outside of the US unless they run out qualified candidates within the US. 1b) I have no clue about CA but I hear they give you a puppy and stretch limo…
1. No you don't NEED normal maps. Lightmaps are just seperate textures that have light and shadow information in them. 1b. It wouldn't be pointless. Depending on the style you are going for you can still bake lightmaps. As you are still going to want shadows and lighting in your game. And lightmapping is a lot cheaper than…
You might want to provide us with some wireframes of the model if you want any help with the polygon flow on the model. Also is this meant to be for a game? Depending on the scene where you want to put it, you might want to save some smaller details like the small bolts on the black circles for the normal maps. Anyway,…
WIP/unfinished projects are a bad idea for portfolios; you will always be judged by your weakest piece, so only include your best stuff and cull periodically. Untextured projects appear unfinished. Always include your contact information on your images. If you're looking for work in games, make sure you include renders…
Your questions are actually just specific for dinosaurs since a lot of people actually do those methods you mentioned for characters. 1a. Model with a purpose. What is the benefit of either or? If you model with separate teeth, they will look mode believable and also its will be easy to clone and use as modular objects.…
The logistics of getting those two things in the right spot at the right time, amazing! It would be really cool if they had enough money to send along secondary crafts that film and document the whole process. It's one thing to do it and be successful, but some of what justifies NASA's miniscule funding are the shots that…
[ QUOTE ] i have been told even within the EU there are places with less restrictions than others for those coming from outside countries. [/ QUOTE ] Well, it all depends on not only what country you are applying TO, but ALSO what country you are also a citizen OF. Some countries have visa treaties with other countries.…