Ladies, Gentlemen, GAMERS! It's up! It's ready! IT NEEDS YOU! Hail Studios Unnamed 101 Kickstarter is after funding. We managed to put together a great team of highly motivated people and have been working on our spare time on the Unnamed101 project because we believe the project to be great and we will continue…
there are a couple arcade compilations, the ones i have are alright Konami Collector's Series http://gameboy.ign.com/articles/356/356214p1.html Midways Greatest Arcade Hits http://gameboy.ign.com/articles/167/167145p1.html Namco Museum http://gameboy.ign.com/articles/165/165896p1.html otherwise i want to get.. Sega Arcade…
After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
So I guess I can't store the png bitmap normalized to -1,1 since the negative range gets clipped. Unless I use a 16 bits per channel PNG? The engineers are asking for a -1,1 normalized texture, instead of a 0,1 texture which I'm more familiar with. I guess they're really just asking for the latter, and will convert it to…
Been working on a hardsurface model for my portfolio, a Norton 16H motorbike. Right now just trying to get all the pieces in place and to the right scale.
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…
Hey, is is it possible to make several images of the same object. And then have a algorithm to calculate out more details into a single picture. Like having 3 pictures in 8k and get a 16k as the end product. thanks