Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Retopologizing away, and I'm sick of it but I'll keep going xD I'm trying my best to preserve the silouette, the hope being once textured it will be really hard to tell if low or high poly. According to stats I've placed +1000 faces by hand one by one, and I'll be honest, this workflow feels medieval (link)... I wonder if…
i experienced a player using some sort of hack or cheat in an online chess game where as joining his table, i would already be in checkmate, causing me to lose the match. we started a new game and again, checkmate, i lost again. the only conclusion for why he had chose to exploit a metagaming path was to increase his…
@hwaminjung Hey thanks a lot for mentioning the solution! I actually just ran into the same exact problem and your comment helped me narrow down how to get it to work. I'll just add to what hwaminjung already said for clarity purposes since it took some messing around for me to get this to work even with his comment here.…
And the winners are: ============================== http://www.mixamo.com/c/user-contests/space-battle-character-contest-winners ==============================
General discussion is not the right place for this. Moving to 3D Art Showcase & Critiques. 1000 triangles is really low resolution, so don't be too hard on yourself if deformation looks bad. You really can't avoid stretching at that resolution. However there are some good tips for modeling low-res joints here on our wiki:…