Awesome :D basicly dont stare yourself blind in the details! Been there done that >_< .... Anyhow im looking foreward to seeing your scene progrss it looks really promising and i hope you open up a thread here so we can follow your progress. I like what i have seen sofar!
Your three attempts are the exact reason practice is everything. You can see definite progress in different areas across all three attempts. The third, is absolutely your best. Keep it up man! As for the texture atlas, yes, that is how I do it. Essentially just cutting each section into 1024 squares, or having each…
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
The Obol (Dafome Place) — Outside (WIP) A detailed study of the exterior of The Obol, the home/studio of the artist Dafome. This set of renders shows multiple angles, including top-down views and structural X-ray perspectives. Materials and textures are still in progress, highlighting the development of architectural…
Could you please explain a bit what you mean by a "sketching approach"? I don't quite understand. By sketching approach I mean focus on the whole. Practice on figures without going into too much detail, and practice this until you can see the end figure in your lower poly study models. Focus on bigger overall forms. The…
NOW ON MARKETPLACE Chameleon is a single instance Post Processing actor for Unreal Engine 4. Single instance means that you have to place only one Chameleon to your scene to access all of it's benefits. Chameleon has 23 (currently) different post process effects with customizable parameters directly from the actor's…
Some progress on my project for the finals. No color correction etc. has been done yet and I have a new bunch of renders being crunched on the farm that fixes the banner simulations(so they dont penetrate the pillars) [ame=" https://www.youtube.com/watch?v=_njGJHIYaAM"]School final - Assassin's Creed Environment Progess 4…
Update on the Diffuse with the suggestions from this page taken into account. Still experimenting with some colours on different areas, mainly the Tanks on the back and the claw hand. Should be able to finish the Diffuse and Masks today and some promotional images/today tomorrow. To prevent spamming this with my work in…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…