Hi I'm trying to texture a simple model made in blender but after I exported the model to substance painter and baked the normal map I found some strange arifacts around some edge: It look fine from this distance maybe I should add an edge loop? I fixed an edge loop here but the result are less than stellar some more…
Overall not a bad head, the topology works well for the pseudo-anime style you're going for. The nose geometry looks a little wierd though, like you modeled in the edge loops and geometry for a more realistic anatomical nose but kept it smooth and anime-ified. If you're satisfied with how it looks smoothed you could…
It's too highpoly for a lowpoly, and it's too rough for a highpoly. Work with proper loops and meshsmooths for a proper highpoly, not with smoothing groups.