I thought about floating it, but I think I'd get the same smoothing issue on the floated piece anyway. Or not. I'll try that too. I'm not sure if I did this right or not...
I noticed that. I miss working with floating edges, but I can deal. I guess the takeaway is if I see a floating edge, it's time to ctrl+x the heck out of there.
Inspired by a thread in the UDK subforum here, I put together this little script to mimic a random flickering light like a nearly dead florescent tube. Looks pretty convincing with default values. It flickers about as much as it is steady. (Gif captures WAY more flicker than at full speed over time.. plus it doesn't loop…
What is the easiest way to make a barrel float in the ocean?? The way i found is to create a simple rigidbody entity and change the model but the object just floats in the air until you change a setting or shoot it in game. Please tell me there is
I will change the landing gear to a levitation repulse type floating technology. The spaceship will reactively stop itself from getting too close to the ground. Similar to the ship from the movie Flight of the navigator. For the design of how the floating technology works, I looked into Magnetic levitation on trains. With…