I see that there are many people here who know what they’re talking about, so I’m wondering if someone could reply to the post I just made: https://polycount.com/discussion/237854/is-it-possible-to-get-a-good-bake-without-support-loops/p1?new=1 "Is it possible to get a good bake without support loops?"
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…
the one I use bit cheaper then the logitech one, I make full use of the keys, of course you prioritize your most used to the easiest to hit which I would say is the connecting 4 starting from the bottom front. but its all about the economy of clicks, got my main tools on the easy to hit ones, secondary on the harder ones,…
I'm looking for someone to create a game-ready Kurganets-25 IFV model. If interested, please contact me on discord at fungus117, or message me on here if you can't.
We are a team of three developping low-poly style MOBA, and we are looking for a 3D artist to help us for various texturing/modeling tasks. You could create your own assets or improve the one we are using. The game is already in an advanced stage of development, so it would be an unique opportunity for you to play and test…
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…
Hello there. I have a problem with my normal map does not looking "right" when i display it on a model as a texture. I don't quite understand why this is happening and what gives me this result. *The purpose of displaying normal as a texture was to make a presentation turntable. Here are the model with normal map being…
Hey! Took a look at the file and the first thing I would note, is that the UVs are not good enough. This loop for example occupies only a few pixels - a bad bake is inevitable: Second note would be that the model is currently not very optimized. Lots of geometry that doesn't contribute to shape and shading. Some general…
Hi! I'm an internet personality / meme page admin on instagram under the name of @feline.feels, and over the last few years I've been learning to DJ. I've gotten to the point where I'm ready to get out there, but before I do so, I'd like to create some strong visual branding for myself, as I'm taking my artistic career…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…