[FONT="]Dear customer,[/FONT] [FONT="]I represent moderate team which consist of professional [/FONT][FONT="]Unity 3D developers. I can confidently say that our team able to perform any game development task quickly and accurately. [/FONT][FONT="]Currently we are free and looking for a customer to cooperate…
hey guys, i am going to do a camera flythrough of my environment in unity, and i was wondering how or what is the best way to do this? i know i can do a fraps and just walk through with the firt person controller but i feel like there is a better way to handle the camera fly through
Does Unity recognoze sknwrap modifier when exported form max or will it just discard it. I have about 80 morph targets that i will have to manually assign otherwise
Hey all. I've been working on a hand watch (3DsMax) and I popped it into Unity, using the Marmoset Skyshop Materials. Looking forward to what you guys think. Thanks!
Made this in Legacy, but thought I'd show it as standard way to present finished pieces in Unity instead of pics. Battlelord Free hosting from Google! Who knew? Enjoy!
hello! Firstly i'm sorry for my poor English... actually i have some issues with my level made with unity, i'm looking a way to fix it. i'm looking for a way to fix it, anyone can help me? thank's you in advance for your help!
Hello everybody, this is a little pilot project we did, a virtual mockup of a luxury boat, still images and an interactive application. Done in 5 days by 2 people sharing assets between Maya, Octane and Unity. More info on my website: http://davidedigiannantonio.weebly.com/aquarama.html Made in collaboration with Maurizio…
Hello boys and girls! After looking a bit on the foruns and found nothing i would like to know if it is possible to bake an animation to a mesh?? Im asking because it would be beautifull to be able to do so in that way when i export the fbx file to the game Engine(Unity) i don´t bring with the mesh the bone polygons.…