Hey all. I've been working on a hand watch (3DsMax) and I popped it into Unity, using the Marmoset Skyshop Materials.
Looking forward to what you guys think. Thanks!
In Unity settings or in the textures? I'm still kinda new to Unity so I'm not too sure on how to use it. I guess I have not played with any AA setting yet. The textures are full res.
You can put antialiasing in the camera per script, just add it , super simple
FXAA 1 is probably the best, unity dosnt have that great AA unless you use forward rendering, MSAA is not really working in deferred, if oyu use forward then go to unity settings > player
The back of your watch looks like ice, and the front is really dark , and your exposure is too high, but metal looks nice so far and the model aswell
Shrike - Thanks for that info. I did end up putting some AA features. I found a FXAA script, and I'm using that. I brightened the front of the watch, and removed most of the gloss from the bottom cap.
Dwalker - The moire pattern is not intentional. The normal map just has a bunch of circles but when the camera is far away, it give it the pattern. I might need to remove every other circle so it reads better.
Here is an update. I removed the skybox for this image:
Replies
FXAA 1 is probably the best, unity dosnt have that great AA unless you use forward rendering, MSAA is not really working in deferred, if oyu use forward then go to unity settings > player
The back of your watch looks like ice, and the front is really dark , and your exposure is too high, but metal looks nice so far and the model aswell
Shrike - Thanks for that info. I did end up putting some AA features. I found a FXAA script, and I'm using that. I brightened the front of the watch, and removed most of the gloss from the bottom cap.
Dwalker - The moire pattern is not intentional. The normal map just has a bunch of circles but when the camera is far away, it give it the pattern. I might need to remove every other circle so it reads better.
Here is an update. I removed the skybox for this image: