Ok. So after trying 15 different ways and running into weird roadblocks here is what I got. - First. Back up your brushes with the High Rez Alphas if you want to save them cause this script overwrites the loaded brushes. - Then save all your new lower rez alphas in the same folder as your brushes. Make sure they have the…
Hi. I have big problem. I cannot match FK arm / leg to IK pose if this FK hierarchy has been keyed before. FK chain dont wanna switch postion and want to stay in keyed pose before. Video: https://youtu.be/PrTZPhwwWXg
Hello Polycounters, Pretty new to coding for games but I have went through and re wrote the code line for movement multiple times but it always seems to run the same error telling me the second to last line is bad. But, when it comes to the tutorial video you can find on the Unity website…
I'm looking for an easy way to adjust the max cage offset of dozens of bake groups all at once. I'm guessing the easiest way to do this is via python. Does anyone have any insight if this is possible?
Hi, I was wondering if someone knows if there is such thing as an MR arch & design AO global toggler for all the "AD" materials on the scene. This will be very usefull instead of manually setting every shader or desactivating each shader AO. I want to make some tests on whether it is more fast/precise to use this ao…
I'm increasingly finding situations where it would be benefitical to pick up mel or python. I need some help with something, and hopefully I can study it. I have a few hundred objects correctly named in Maya. I need them all to have their own duplicant of the shader network, with with a name that matches the object's. An…
I want to access the reset option inside a custom attribute. I look at the code like this: def=custAttributes.getDef $.modifiers[1] 2 custAttributes.getDefSource def if I try to look for it, I find that I cannot find it! $Character_root_Ctrl.modifiers[1].pmAtt.pmAtts.loadSaveRoll._rst.pressed() I need to find the exact…
Hi Pc, i'm in desperate need of a similar technique to get a functional and easy "path deform deformer" like in 3dsmax in Maya. Everything i've tested is pretty ugly and / or kind of innacurate. I need to be able to deform a mesh with a curve : have tried bend, latice and flow path... But with no result. Maybe it's from…
Hey guys! Wanted to share this simple yet handy tool to quickly align objects or components to world axis. I made a marking menu to quickly acces to the desired axis with a hotkey. If you are interested I might upload it soon.