Hi,
I was wondering if someone knows if there is such thing as an MR arch & design AO global toggler for all the "AD" materials on the scene. This will be very usefull instead of manually setting every shader or desactivating each shader AO.
I want to make some tests on whether it is more fast/precise to use this ao function against doing a regular AO overall pass.
Thanks in advanced.
Replies
Anyways I was just wondering if such thing existed. Thanks
mask your indirect diffuse with it and then ADD that
As for the script, just in case you want to take a look I found it while lurking around:
http://dl.dropbox.com/u/4138955/drop3d/3DS/Ess_changeADMatProps_UTILITY.mcr
Although I couldnt get it to work, it opens but id does not apply/remove ao, maybe you'll have better luck if you want to test it.
Cheers.
http://raw.bluefile.cz/?p=101