Hi all, I'm in the process of trying to recreate an image for a personal project and I'd like to use a PBR texture set created in SD to texture the terrain. I'm having an issue where I cannot apply the texture as a standard material and I am told to use one under the Nature/Terrain material subsection. When changing the…
I am using the PBR method, using the Standard shader within Unity. Within my Albedo tga textures Alpha channel I defined where I want the transparency to be. So within unity I am using the Standard shader. What Rendering mode should I use to get this transparency to work. I tried transparency but that made my entire model…
Hi guys, long time no see. Here's something I've been working on for a while. It's been pretty fun to learn more about PBR and Zbrush. It's a smitty on a floating island, I've had this idea in my head for a stylized enviro using PBR and I think I pulled it off somewhat well. I'm now pretty close to completion and I'd…
After long decision making I finally decided on my next environment piece for my portfolio. http://viktorart.com/ I want to get better in substance designer so in this project SD will be the main tool that I'll be working with, for my PBR textures. I also created this wood tile texture entirely in SD. This is my first SD…
Something simple i made recently playing around with PBR in marmoset. Got tired with it after a while and started another vehicle, hope i dont get into similar problems and focus on more details XD I'm a bit rusty and didn't plan much head on with this ^^" so it got some issues... btw you can't mirror uvs on chrome like…
Hello PC, I have come to the point where I am happy to show my first attempt at a stylised hand painted pbr model. The concept which this is based on can be seen here: http://i.imgur.com/36d0mgm.jpg I'm always looking to improve and as such would love to hear any feedback, suggestions or critique to help me add the final…
Wanted to try out a pbr workflow so the plan is to retop and test it out in marmoset toolbag 2. The focus will be on the skin and metal shaders. here's the highpoly: