Been a while since posting on here, after working on the rig I've been approaching the vfx for the game. I'm not well versed in the unreal niagara system though it was actually really fun and interesting to learn through the process. Might be working on understanding more about the fx in the summer break. I did the fx for…
This game was fun for about 30 minutes. I'm sure full version will be better, but something about the lighting really bothered me. Game is pretty fun though, and multiplayer will probably be a hell of fun
core gameplay should be fun, story, art-style etc.. are all after the fact. If it isn't fun with stick-figures then it won't be fun with photo-realstic characters, a dramatic plot and epic music.
Thanks @cec7! I added smear controls as per request of an animator buddy who is interested in doing some anims for this guy. It was a lot of fun to figure out and I based it off of the tentacle rig tutorial by the awesome Pierrick Picaut.