Hi! That's oglu said: Hi! That's exactly what im thinking. Since you can get Titan X (maxwell) with about the same price as 1080. 1080ti and titan x pascal is starting to be a bit too pricy for my simple taste. Titan X has more CUDA cores than 1080 and 12GB of ram. Does it make a difference? When this CUDA stuff comes to…
It wasn't bad, but I did feel that several questionable decisions were made vis-a-vis the story. I won't go too deep into these, as they would require some fairly significant spoilers. Bottom line, imagine the most generic take on the character of apocalypse, and the most generic solution for the X-Men to deal with that…
Hello everyone! So for a course I have been tasked with Redesigning a character from Mega Man X and I have chosen to go with Storm Eagle from the Mega Man X series of games. Of course, anything you see which can/should be fixed or improve on please feel free to point out, I welcome all criticism. I chose Storm Eagle…
Hi, guys. I'm currently working with a in-house engine that requires to create a polygon to create invisible walls while playing real time. The problem is, that in order for this invisible wall to work, the X and Y values of the bottom vertex should never be the same of the x and y value of the top vertex. And the top face…
X-Wing I'm working on. Made in 3DS Max & Rendered in Unreal Engine 5. It's currently a work in progress but would appreciate any feedback or tips for working on this.
Hi guys Here is early blockout of my "spare-time-project" - X-Wing fighter from Star Wars. I'll update my progress from time to time here and hope will finish this until Decembre 17 ;)
Hi wonderful artists! I'm making a Megaman X inspired 3D-action platformer. Here's a vid of the fan game I made that I made as the base for this new IP game: youtube.com/watch?v=QvQHT05okC0 This is the main character, DeLTA (based on a model I found original on Sketchfab): What I'm looking for: * Concept artist to tweak…
...I think. I've been following Andrei Ichim's normal mapping tutorial over at Game Artist, and While I think I understand the process, I'm not getting the right results. My normal map looks fine, but its not rendering right or showing up in the veiwport. Im fairly sure its a problem whith my Direct X plugin, but I have no…
I'm really new to Substance so idk what's the first thing I have to do with exporting it to be compatible with a mia material x. Any and all help is appreciated. I hate asking for help like this like I need someone to hold my hand but I am at my wits end and i need more clear step by step instructions. I tried using a MILA…