thanks to both of you, I am now looking for some xnormal and knald baking tutorials.As far as max is concerned, the default scanline renderer solved the black background problem in normal map but still gives triangles. Well applying smoothing group does in fact removes triangles but does not give the result one looks for.…
Hello Guys :) Well, I'm selling my Octane Render Licence + Octane Render for 3DS Max, because I will not be doing precalculated rendering next years and because I need some cash ... I've contacted the Otoy support to know if it was possible to give it to another individual, they said no problem but he will have to use my…
Hey guy's so I'm using the Xoliul Shader. Now let's say I like the lighting and rendering... how do I take a final screenshot like they did with these renders? http://viewportshader.com/gallery/
Been a long while since i Posted here.. so will try to keep it to the point but if i wander off subject or post turns south to rant, I appologize in advance I am trying to create a normal map or of the like as close to any of the normal maps shown below so that i can finally get all of my 3d models finished so that i can…
Hey, even though I almost completely ruled it out, are there in any way Render Passes while using the Material Editor, as there are in common shader languages? Would be pretty helpful with achieving custom postprocesses, such as Dynamic Tonemapping / SSAO. Access to storing the current pass in a render target is quite…
I'm back with some more renders and updated textures from some feedback I got. Although the changes are subtle, I'm happier with the results and will continue updating it a little bit more before re-uploading the project.
Hello, I wanted to ask you for your help. How can I render in Blender Cycles my model with wireframe on it ? I googled and found out about wireframe node in Rendering, but this node is adding wireframe how pc is seeing it (all tris). And I would like to render my actual wireframe (quads and ngons too). Is it possible ?…
Is there a plugin for 3ds max 8 that will allow you to render something with a normal map applied? Or is there already a way that I'm not aware of? If not what program can I use to get a good render with a normal map(tangent space) applied?
Hello, I have 2 characters in Maya that have previously been rigged and posed. I need these rendered out (4 renders in total) to transparent background PNGs with height 5,000px. The characters are holding guns (2 different gun types) that need to be textured. The characters were created with Maya 2015.5 using Arnold and…