[Still Looking] - Will be updated once I find an artist Good day!I'm hoping to find an experienced artist with a unique stunning art style to collaborate with. # Who am I?* I'm a self taught programmer that is now about to graduate with a computer science degree. * I have 5+ years of experience in game dev. I can pretty…
I showed my portfolio on a 7", it's fine if they sit next to you. 3G on a Nexus works just like any tablet I think? You'll be able to do more than with Apple, that's for sure. You sound a bit confused though: where do you want the internet to come from? Tablet, phone, laptop? I think you don't want to get a simcard for the…
HeyI recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake.However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much smoother…
Hi, if you are using zbrush there is a skeleton model i think in one of the folders hit the , key i think it is and it brings up the list you can look through you'll find a head skeleton in there and perhaps some female heads and you can put yours within that one and see if it lines up, yes there will be different from the…
I know poly modeling, and I know blenders tools (I am a native blender user.) I'm just trying to broaden my understanding if I can. With the ear thing, I just didn't know if the traditional way to go at that is by modeling the ear separate and then merging it on, or building it directly off of your already made mesh. The…
I was wondering how you guys and gals keep track of your files and folders for a single model that is complex and/or requires lots of changes. For just for normal models that go fine, but also what happens if you have to make changes after the model is exploded or something has to be redone, how do you stay sane and…
So I've been working all day and saving sequentially as I progress. My files are spread out in various folders. No main project file was created with all objects nicely saved in an appropriate 'assets' folder (instead, they were imported into the scene and the scene saved). I've also imported shaders from other folders on…
I was moving my files into the cloud earlier this week and realised that some assets, very simple assets mind you, had upwards of 8GBs of source files associated with them. My idea was this: If it's finished or I'm never going to touch it again then just keep the final output. My folders included bakes, substance files,…
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