Yes in Max2008, 2009 or 2010 you can do that. Though from my experience it is still somewhat limited, it would be awesome if it would be perfect but it is not. Some things do not always work and on the scripting side of things it makes things even more complicated. Because internally it has several nodes of mesh selections…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
Alright, Here is what I am doing... 1: In Generic Browser; File/New; Name: Cube_Test, Factory: RenderToTextureCube, Width: 512. 2: In Generic Browser; Actor Classes: Actor / SceneCaptureActor / SceneCaptureCubeMapActor. 3: Rclick the floor in my scene where I want the Actor, Add: SceneCaptureCubeMapActor. 4: Move the…
Cool! Can I ask you another related question? I am doing character modeling with the mindset of maximizing their use for multiple future uses, from static models for concept paintings to possible use for future deformations for posing or possibly even rigging for animation (as a higher goal), just to appeal to companies…
Probably gamma affecting it so most likely that's the reason why your setup isn't giving proper result. In the texture properties window SRGB should control if it gets corrected or no, so have you tried checking/unchecking that on your textures and testing it then. Also Lerping is one way to do it, however when one of your…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…
I figured this would be worth sharing for the sake of laughs Opened my email this evening got this from a old friend (he disguised his name) ========================================= Hello Mr. XXXX, My company RxTechnologies has been hired to find talented individuals for an opening with a well established video game…
Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…
Hey everyone! At the start of the new year I wanted to dedicate time to working on a large-scale project. I decided that I would take the workflow from Cold Iron we have developed and try to apply it to a Next-Gen asset. Next-Gen in this case for me would be anything Xbox Scorpio+ (excluding PS4Pro, X1, PS4). I wanted to…
Hi there! Jump Punch Kick is an indie team from New Zealand working on a 4 player co-op top down shooter. We are looking for a talented 3d character artist to model and texture: 1 main player-character model and 1 enemy model for our prototype. We currently use placeholder assets so the aim of this brief is to help us…