Just wondering if anyone has some technical knowledge of instancing in game engines. Do you only save on loaded mesh data? Are they treated as a normal draw call when rendered etc... Any other knowledge on the pros and cons of instancing. Thanks.
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
hello i have been struggling for long time to finish my studies, now i'm officially a Mechatronic engineer ! if you want something from the bottom of your heart, all obstacles are gone !
As some of you may have noticed, I have started a patreon page where I plan to make tutorial series of different topics. The first one is already started, and its about hlsl in Unreal Engine. This series is for people who just gets started with the topic. Basic node based material knowledge is enough to join, because we go…
Hallo,I have question regarding triangulated meshes in game engines. Does the Topology/edge flow matter, when modeling assets that wont be deformed?Often times it is possible to get a lower polygon count when the Quads are not simply triangulated. Thanks in advance.
This new rendering engine looks cool and could be a alternative to marmoset. [ame=" https://www.youtube.com/watch?v=k4HIKwdybTU&feature=em-subs_digest"]Element 3D Demonstration - YouTube[/ame]
Current Progress: Original Post: I recently discovered this captivating concept by Taehoon Kang. Beautiful scene. I instantly wanted to create it in Unreal Engine. My goal for this project is to improve my scene creation workflow.
@Eric Chadwick Hey! It's all just fixed densities now set dynamically via sliders/input boxes, I don't have subdivision levels yet but that's on the short list. I did some early experiments with instant meshes as an external tool dependency but the quality wasn't quite there, and you can't use the field/curve guides…
"does that mean Engines you write?" Nooow it makes sense :D Udk, cryengine, Source, Unity, Ogre3d (:poly142:), Hero engine, Wikipedia... ^^ just to contribute. :)
Pantera Entertainment is developing a new gaming/event platform that is generating a lot of industry excitement! We have an immediate need for a 3D Modeler/Level Designer who can help us with a fast approaching event, sponsored by a major industry leader. If you meet the following requirements, and want to join an exciting…