low poly game character 3d
model ready for Virtual
Reality (VR), Augmented Reality (AR), games and other real-time apps. The 3D Character Models
has a fully textured, detailed design that allows for close-up renders, and was
originally modeled in MAYA. 3d low poly Game character developers Model Rigged
in Maya, ZBrush and…
CG Generalist -In-house position- Poole Dorset UK - 3 Month Contract - Electro Pages Media are an international media agency based in Poole, Dorset. We are looking for an experienced CG Generalist with a great eye for detail to work on a variety of projects. This will be an in-house position working on an initial contract…
Hey guys, this is my first ever post on PolyCount so bare with me. This thread is going to be myself showing my progress as a work on my university Module. The module is Optical Motion Capture and requires me to make 5 different animations which have to include a run cycle and a stand idle. As you can probably figure out…
Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to see how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For…
Hey all, I've been working on some animation sets for a half-man, half-snake character and I've run across a couple of issues that I was hoping you fantastic human beings could help me work through. To preface: I'm no animator, so to animate this creature I've been importing existing human animations for the upper body and…
Okay, I think I've figured it out. The problem was being caused by adding all of the joints in the rig to each of the animation layers, even though none of the joints are being directly manipulated for any of the animation, all of the animation is being done through set driven keys. So I think I was creating dependencies…
Ok so I finished the environment for Po-Koro, or at least what I can do with it now. I'm sure I'll get back to it after the scene is finished and tweak but until then, I'm going to start animations. Now I'm not entirely animation saavy considering I haven't taken any courses for 3D animation and my Traditional animation…
[ QUOTE ] I wonder if theres any free 3d(skeleton)animating program that will export the animation files to 3d objects because last time I fiddled around with anim8or, they didn't ahve that feature. does blender do it? [/ QUOTE ] try to use CHARACTER FX _ animation tool, it cost only 15$ !!! Easy to use.…
Hey So I'm still a student and seem to be getting a bit mixed up on which is the best frame rate for showing my animations. I have some animations created at 30fps and some at 24fps. Some even at 29.97. However when it comes to collating all these animations into one showreel, I am going to have some artefacts or just…
Hi, I've been using Maya's HumanIK function for my model for a game I'm building. I began doing some animation, but I'm running into multiple problems. I've noticed for a while now that moving the IK handles with values from the channel box is a complete waste of time. It is unresponsive to the Channel Box numbers and I…