Hi guys, for some reason my UI on Substance Painter 2 and Marmoset Toolbag 3 super gigantic and I dont know how to get the to shrink. anyone knows how to do it?
I have been learning Substance Painter And the Substance Painter-made material is introduced into the Unreal 4 for rendering. Has made some small progress. https://www.youtube.com/watch?v=0AKr3Cswd54
I just can't get a point, why is it happening? For comparison same texture in Substance Designer Also note - there is correct specular in substance designer, unity seems to ignore metallness and roughness.
Working on a project and decided it would be a good chance to learn Substance. Finally was able to bake maps and started messing around with some materials and layer painting. Just a start! Will keep posting my progress in this thread.
Hey guys, can anyone give me some feedback for this piece I made? Modeled in Maya, textured in Substance Painter. First time using Substance. First few pics are reference of the real prop.
Another question, i dont seem to be able to export it as 4k textures anymore. When i create the substance itself i set it to 2k, that being the max resolution for a new texture. And then work with 4k textures within the 2k substance. WHen i'm about to publish i the substance parameters (the info window that comes up when…
But I guess you can use the second UV set for R/N/M maps. Substance will recognize materials, so if you assign specific Material to specific part, substance can use it.
Even if you can have the same result in photoshop, if Substance is a part of the workflow of a studio you will need to adapt. You might get a task to tweak a material in substance made by someone else and as a photoshop only user you want be able to do it that easily, which would be very inconvenient for a studio. Also if…
@LuchaDan Thanks you! I'm waiting for mostly-final textures to tweak the lighting but I'm taking note! This week, I sculpted the dirt pile and the rock and started working on textures in Substance Designer. These are a first draft and the final result will be tweaked and hand crafted in Substance Painter. I'll add all the…