Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
The part that rings the most true for me is the fact that we all come to this industry wide eyed and idealistic with ideas about how to make games. We quickly discover that its a very select few that genuinely get to decide and design the games and they are very protective of their turf and that realization can cause…
http://www.youtube.com/watch?v=VjgidAICoQI&mode=related&search Sounds cool, but it also makes me think that we got hit by a big ass comet 70 million years ago that was mostly water. Where else would all this water have been before hand? A comet would also explain the sudden groth, as the comet would have its own mass that…
A pack of 16 game props, each with a dramatic destruction animation. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25667 Watch a demo video here: http://www.rivermillstudios.com/video_destructible_props.html The props come complete with dynamic pre-baked animation, sound effects,…
Awesome. It's never easy to have your work picked apart, but Perseverance is an asset to anyone who wants to be part of this industry. (And probably anyone who wants to make a living as an artist) It's always possible to go back and re-do old pieces, and ultimately it's your time and your choice. However, I think you might…
It seems my points are being lost. I'm not against using third party apps to generate maps, but currently the 'suggestion' is that DDO can create the curvature map from your input maps. However as half a dozen people in the 'support' thread have discovered it fails to account for geometric edges, thus leading to developers…
@perna its great that your serious about this but i find the idea that the "best" modeling tool set can be determined through casual discussion and ad hock examples by a group of highly partial modelers on a polycount thread a bit silly. whos the judge ? essentially everyone defends there work flow and choice of tools…
Thank you all for the responses! Apologizes I don't think my request was clear now that I'm looking at it again after reading the responses; what I was trying to accomplish was having a single hotkey (no menu/pie menu/marking menu) control two different commands based on the edit mode I'm in (VERTEX or EDGE). I managed to…
Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal was to create a company within the entertainment sector. Now its Founders is interesting in creating a game. Group Name is Ultimate Eclipse Interactive.…
Dear Community, You voted and we listened! So as promised in our forum announcement please find below a link to our DEV VIDEO on our Weapons and Hit System. [b\ADDITIONAL DETAILS:[/b] This video is best viewed in 720p for maximum quality. Show your support and help us get on STEAM using GREENLIGHT ]Vote for us on…