Looks nice, I really like the Truck. I would suggest you cutting the character models, and concepts out entirely...they drag the portfolio down since that isn't your strength. Long-term I'd highly suggest you work on your core art skills (drawing, anatomy, etc.). You clearly can model but when it comes to things that need…
I don't necessarily 'hate' it. There are certainly games that manage to pull it off far better than others. HL2 springs to mind. But to fall back on it instead of truly making headway in genuine A.I seems a shame imho. The heavily scripted nature of the demo of CoD2 was enough to make me not make a purchase I'm afraid.…
I'm not sure which engine really. despite going to college for Game Art, i have very little knowledge outside of maya or photoshop. I'd like to be able to throw it in the source engine or UT3. Which engine do you use at your college? (I use UT2004 right now at mine.. Art Institute of Fort Lauderdale. We're in the process…
Hey! I would add the cracks layer inside of the material in Unreal. There are plenty of material expressions and functions you can use to combine different textures in the material (like linear interpolate, multiply, blend angle corrected normal, ...). Got to get familiar with the material system and use the documentation.…
I am looking for somebody to setup a blender scene I can use to make renders of files (primarily tabletop miniatures), with a studio-like feel. The render should showcase the depths and contours of models, and all the small detail, and use a plastic-like material. Ideally I would like to be able to drop files in the scene…
So I am putting together a new desktop this weekend. * AMD Phenom 9850 2.5ghz quad core * 9800GTX GR2 512mb ram * 8 Gig Ram * 1x TB hd * 1x 300 GB hd * Vista Ultimate 64bit So yeah it should be quite the little beast. Got me a nice watercooled tower but I'm not dropping these pieces into it. Why, you may ask? Well because…
Here is the face I did recently to try my hands on Unreal engine. The goal was to get a good looking skin, even after super closeup. Something that Lukas Hajka's project inspired me to do. It's still way off from his level of quality, but is a start. Will be updating my skin knowledge more and more. For the detailing…
Hi. I'm encountering a strange problem with my rigging. I've modeled a basic female meh and I've posed UDK's Female Biped to fit my mesh, I've only manipulated the bip_xxx objects to get the biped to fit my mesh. The basic pose is upright with arms out at shoulder height. The problem comes in when I exit Pose Mode to begin…
I'm using maya 8.5 rendering in mentalray draft mode. I have objects with alpha maps that also fade to being completely transparent. I did this by having the shader's transparency controlled by the maya blend utility. color one is the alpha map, and color two is completely black (for completely transparent). When i render…
Man, I've been looking forward to this game for ages... But holy hell... These shots are awful: http://www.joystiq.com/2007/05/22/new-metroid-prime-3-screenshots/ Its really starting to look like "why bother?" now for some of these Wii games. I know the point in the hardware being so low was because it was to keep the…