actually might chuck my cars in 3dsmax or Maya to do the texture baking, blenders baking is not that great, though it is functional and those procedurals bake down well
Zbrush works best at a unit scale of 2. Much smaller or larger gives problems with brushes, Dynamesh etc. 3dmax works best at a scale of about 10x larger at least. At 2 cm modeling functions do not work properly anymore. Exporting unified objects (scale of about 2) from Zbrush to 3dsmax results in objects of about 2cm in…
Hi I am looking for 3dsMAX plugin/script where you can generate shape from picture like this: extrude cylindres by image (zdepth?) I know once saw it somewhere. thx