(Paid)Hi guys, Im looking for a freelancer 3d artist to work with me on a short film. Modling and texturing. The style is cartoon disney style, characters you are going work on are just simple animals, pm me with your port flio and rate. (I have attached some references)
Hey! Our agency looking for someone who can make high-quality renders of our completed miniature models. Message me on Discord with your rates and previous render examples you made: MateVoros#8133 Or e-mail: red.agency21@gmail.com Here I attach some examples of the quality we want:
Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…
I myself have always had this problem but once u understand how topology of a mesh should work for good deformation.I think one should have little or no need for blendshape corrections.I am still trying to get good weight painting skills,lol. Check this guys tutorials focused solely on why topology is important.…
Since this is his high poly and will only be used for baking, I see no reason for him to worry about extra edge loops or optimizing it. Best results will come from rebuilding a new low poly around the high poly, not collapsing edges on the high poly to reduce polys to arrive at the low poly. Worrying about extra edges and…
so bobby our other cat is hanging on well. Last june, she almost died, but since then she has managed to carry on . Has bad arthritis and diabetes but still here. I doubt she has that much longer and she is nearly 18. Great cat, though has never caught a mouse :) she just looks at them with mild interest
If you had a more close-up shot of the face, I could specifically critique it, but right now I can just say that it looks kind of strange- the mouth, nose, eyes, neck and overall face shape. I think that the skin contrast looks WAY too high in the specular areas. Having too much spec on skin is one of the mistakes a lot of…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
Hello everyone! I'm currently working on a female character with the tiny amount of free time that I have and I've run into a small issue that I'm hoping someone can help me solve. As I rotate the model I notice some very strange grooves and bumps in my characters breasts that I can't seem to smooth out with the normal…
So i've always been novice at zBrush but with this project I decided I wanted to make something that needed to be sculpted fully zBrush. I'm looking for critique if possible so I can improve on my next project! thanks! More Images here: https://www.artstation.com/artwork/RYyLVO