Chad Robert Morgan of (Double Helix Games) Shows his method of creating a similarily functioning 3dsmax biped rig in Maya in a 12 part series. 1 of 12 [ame="http://www.youtube.com/watch?v=KNfSG1DEj58"]Create a switchable IK/FK character rig in Maya (1 of 12) - YouTube[/ame]
I seriously want this game!!! http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2006/12/12/MNG8TMU1KQ1.DTL find the trailers, and reviews. hilarious. *counts the minutes until the thread is locked*
It is precisely the size and design. The 12 is fun for awhile but I cant imagine working on it seriously unless theres no other choice, would rather use a larger intuos over the 12".