Here is a screenshot showing the xn4's shader editor: Node-based as promised :D You won't need to write a line of code. I think it's much more intuitive in that way, isn't it? It will be used for both realtime and offline shaders ( the node list is incomplete currently... when you select the "offline" mode instead of the…
Not with any great confidence in the technical details - the issue was first raised by one of our render programmers after identifying huge stalls while profiling . The material that really upset everything featured nested branches that were driven by non-static boolean switches. eg.. bool /\ bool bool /\ bool bool (it…
SD 2017.1 For Substance Designer’s first number-less release, the bakers are undergoing a deep revamp and this is only the first step into making the baking process faster and more enjoyable in subsequent releases. Other updates include improvements to the graph, the HBAO filter and the Autolevel node. More information in…
DroneCam is a free Blender addon that lets you control the camera like you would a real-life drone using an Xbox 360 gamepad as input. Damn bro, you still animate the camera manually for aerial shots in Blender? #blender3d #b3d #addon Compatible exclusively with Windows, DroneCam enables you to add a drone to a scene,…
If you're ever in the mood for paid software; Cinema4d - capable modelling software, although some people swear by it, others dislike it. Coda - hands down the best code editor. Xcode - if you ever fancy coding something in Objective C for Mac or iOS Fontlab studio - making fonts Pages, numbers - OSX's cheap and very user…
I understood. It was mostly : - theories of megatexture and compromises to get it going on consoles - caching a megatexture - his mic has a bug - The idea of exploiting Intel's onboard for more direct memory access to memory for performance - a proposal to return to PC-side engine experiments in updates, in relation to the…
Well, I agree with Rick, but at the same time I am working with a small team using a custome engine and it is great. There are reasons why you would go with a custom engine. -Like in the case of Offset, the coders can simply do better than what is available on the market -Your game is so original that it will be faster for…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
We are making a very basic iPhone game, and looking for a programmer. You will be paid royalties after the game comes out, with a possibility of you coming back to work on more games in the future if you want to. The coding will be mostly basic stuff, with someone already designing the User interface, HUD, and level…
Agents is a Crowd Simulation addon for Blender that is made entirely in Geometry Nodes and wrapped into a proper addon. It is a true agent-based simulation. And I think the first of its kind made in Geometry Nodes, at least with all these features packed together. The 3 things that make it a true agent-based sim are its:…