Hey so me and my team have been making some of the most successful mods for Rust for over 2 years now, we have recently moved on to working on our own stand alone fps game. Our team lead is a top notch dev, using unreal engine to work in, we also have a very experience map maker and and anti cheat developer. We recently…
Game studio looking to hire artists for game ready weapon modelling, immediate start, paid remote work. Project is 2.5 years in the works, approaching MVP. Preference for artists with established portfolios of US, NATO and Soviet Bloc weapon models. Please reply to:-------------------------
Hi all, I am an experienced 3D artist looking for new projects/contract work/networking. You can check out my portfolio here : https://www.artstation.com/costas Any queries or feedback are welcome Thanks Skype : kmichalopoulos kmichalopoulos at gmail.com
Hey all My name is Justin Roberts and I am currently looking for some freelance work or contract work.I am an Environment Artist and prop modeler. My portfolio www.justin-roberts.net you can email me at jroberts1234 @ gmail.com Thanks Justin
Hi guys, I have today some models I have been working on and would like some feedback on how they look and if people would find them suitable for a low poly or mobile game. I know from some others that the geometry could be improved though I would like people to focus on the models style and quality and what I could do to…
Hello, Myself and a small team are currently working on a 3rd-person high-fantasy RPG questing game with visual themes similar to Valkyria Chronicles and Kingdom Hearts; particularly in regards to character design. We're looking for a 3D artist who can work on character models while adhering to the above mentioned themes.…
Hello dear polycount community, Recently I have been busy doing a character for the bi monthly challenge. However, a weird issue happened to me : My normal map look triangulated, as if the low poly was baked along with the hi poly on the map. I tried reimporting Hipoly. Its a simple bake, with a hi poly, a low poly and a…
I like the chocobo you've done, the silhouette looks great. You need some more color variation in the diffuse though as well as a light source. Since it will probably be in the shown pose the most it would probably be wise to paint him in that pose too. Also the details look a bit washed out.
Hi there, My name is Daniël and I am a game art/design generalist. The downside of being a generalist is that you sometimes do not have the time available to keep all your skills up to speed. I am looking to improve my animation skills, preferably character animations skills, this includes rigging and skinning. Are there…