Im trying to take this zbrush model through zmapper into max ZBRUSH: MAX Before I put any detail into it I would like to get the basics right first. But everytime I look at the texture the uvs are out of place. Something like this: Thank you for your help/time.
Yesterday I got fed up with blurring/growing masks in ZBrush, so I decided to make a small plugin. It was designed with the deformation palette in mind and should be compatible with any ZBrush Version. And this is what it looks like: Hope it makes someone elses life easier as well :) !
Hey folks, I am pulling my hair out trying to find the Brush feature called wrap mode in Zbrush 3.5 R3. This feature was basically the offset filter in Photoshop for making tileable textures. Does anybody know if this feature still exists in the latest ZBrush?
One of my first real tries at using zbrush, specially for a character. Im making this terrorists for one of my classes. Started in 3ds max for the basemesh, but i might go back and retopologize later in zbrush. anyway let me know what i need to work on thus far
Hello, I'm still a new apprentice in game art, and I would like to know better after finishing modelling my low poly in Zbrush what is the best way to UV the model? As you know that using UV master in Zbrush isn't really accurate. Thank you!
Hey, been using the zBrush Transpose Master, whilst posing my character zBrush did a QuickSave and it somehow lost the link between the lowpoly mesh and the highpoly mesh, is there a way to relink the meshes so that my posed mesh will apply to all my sub-tools.