Hey guys, I decided to make this thread after doing a week long research on normal maps and how to render them out properly without running into all kinds of artifacts and errors. Being unable to find a solution to this seemingly simple issue I'm having, I thought it'd be best to post here as a last resort. To the point:…
Hello, and welcome to Polycount! The language to use here is English. Usually an automatic translator will do a good job, if you're not fluent. Posting in English will remove a barrier for people, so you're likely to get more responses. (Italian is a beautiful language though!) Can you post a screenshot of the error you…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi I was just messing with the Maya MEL script and somehow I created a small script for my workflow but there is one error. I don't to where to paste this line if ( `window -exists nameWindow` ) { deleteUI nameWindow; } HERE IS MY SCRIPT.......... // create a window with a menu bar window -title "3DGhost" -menuBar true -w…
It may fall under the same principle as lexical fatigue or semantic satiation, which is what happens when you see, or read a word over and over again and it doesn't look right or loses its meaning. I've yet to hear a term for it relating to art or animation however, as I assume it's the same thing as when 2d artists flip…
hello everyone, this is what i worked in 3ds Max and this is what i imported in Marmoset do you see the difference? everything is fine without coats coats are rigged in bones and file is exported as fbx i really don't know what's the problem any help is greatly appretiated. thank you
So I've read a thread by visoutre about all kinds of problems with baking normal maps in xNormal which was posted a few years ago, but the solutions given there weren't that much of a help to me, so I assume that I am doing wrong something else. I fastly modeled a cave like thing in ZBrush and exported the High and the Low…
Hi guys I've been searching for days and found out that no one has the same problem. When I save the project and open it later, the program stops in the "adding layers" step. Even if I save as in various versions, several of them don't open. The layers loads well. But The preview icon for the layer is empty. And Nothing…