Everything Alex said. Zbrush technical side is maybe 10% of sculpting. The other 90% is anatomy study and application. Do yourself a favour and learn the basics of the software. Learn the UI. Learn the tools. Learn the basics of a sculpting workflow. Otherwise you will inevitably end up very frustrated. Mike Pav is THE…
For enviro art I think you could get away with just using Blender for sculpting. You may want to keep an eye on ZBrushCore which Pixologic is revealing at the end of the month. Depending on what they decide it might be functional/cheap enough for your needs. Depending on the kind of environment art you're interested in…
Probably because it's not something people really "need". It's an endgame thing for showing off your model, just like Unity and Unreal(though these two are full fledged game engines) It's a render engine and neither of those have student discounts either. I personally don't see a need for a student version, it's only $130…
ZModeler I'm sure is darn powerful. But my god, that transpose tool has to GO! I will not use ZModeler for anything until whatstheowner of pixologic gives up his stubborn pride and actually lends ZBrush to make ends meet with some traditional modeling sense. Like a 3 axis transform tool (translate, rotate, scale) for…
Original Concept by Blizzard Entertainment This is my version of the Brewery building which exists in the world of Warcraft environment. Real time render UE4 Programs used: Autodesk Maya Pixologic Zbrush Adobe Photoshop Quixel Suite Unreal Engine 4 I had a lot of fun building this scene. Unfortunately my computer cannot…
After the stream you did on twitch recently, I couldnt help but draw a parallel between zbrush/pixologic and painter/allegorithmic. To be more precise, zbrush started off as a 2.5d painting application and evolved into the defacto sculpting tool for 3d assets (which is now getting into run of the mill polygon modeling). It…
Hey all, I've got this image up in my sketch book but here it is again: *Find out the meaning of the note to self in my sketchbook* I created that while following Pixologic's tutorial. It's all well from the front but the back leaves alot to be desired. I'm just thinking how somone would normal map that..well. I did but…
Hey there. My name is Yaniv Dekel, I'm a 3D artist currently seeking employment opportunities as a freelancer. If so you can find my online portfolio at: http://yanivdekel.daportfolio.com/ (Backup): http://yanivdekel.carbonmade.com/ Skills: -High-Poly Hard-Surface modelling -Low-Poly modelling -UVW unwrapping -Normal Map \…
I am currently working on a project for class and would like to use ZBrush for some awesome detail. I am trying to import a .OBJ from 3DS Max into zbrush with smoothing groups, and apparently (accourding to the Pixologic website) there is a plugin to crease the edges of smoothing groups (look up "Smooth Group Import" on…
Not sure about environment art per se, but I think Michael Pavlovich's series (Intro to Zbrush - Part 1) on Youtube is best to get started with. He teaches all of what is required to sculpt a head. I think that should help you get started. Once you have those basics tackled, then you could look for specific project-based…