@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
Hi Guys I would like to know if there is any way to insert loops or edges into an already baked mesh without creating artifacts or drastic changes in normal? Thx!!! BugSeeker.
Don't know if there's a way to slide things to match an axis if you have an off angle edge? For example, I want to align this loop on a sloping section to the y-axis of the perpendicular box, however it snaps a few units off. Am using the following snap controls This is for a project where I'm taking old BSP level geometry…
There is no straightforward looping in designer. Its disabled so that idiot users don't provoke infinite loops and explode their GPU. You have three options. Work out a way to reduce the node count - pack 2-4 iterations into a node and repeat that. You can quickly reach 32 like that Or Use automation toolkit to generate…
Hey, Polycount virgin here. Would just like feedback on my loops. I am pretty sure that the distribution of my polygons is too much based upon my perception of the body-shapes, and should be more evenly distributed. Also, I assume the slight spiraling I have from the torso side to the front of the legs is BAD, right?…
I am currently modeling something and to do what I need it to do I have to take a group of faces and make and edge loop around the inside of all of them. I am not quite sure how to do it or if it can even be done. I am trying to stay away from the Multi-Cut tool for this just to make it easier to replicate on the other…