First of all, I apologize in advance if this listing offends anyone. This is my first game and I've never hired another human being to work for me before (hired a few cats though!). Exciting! Terrifying! Both in equal measure! Basically, I have 32 meshes produced by a tool called Kenny Shape (KenShape?). I've looked at…
hey guys, just wanna let you know i'm actively looking at stuff people sent me, sorry if i havent gotten back at ye, super busy, not really a recruiter im an artist here! sadly we don't offer working remotely or relocation. :( we're looking for world builders :) still looking though! peace
Hello, I'm looking to commission someone with architectural/interior design experience for a project I've been iterating on for some time. As of posting, I'm in need of a specialized artist to give this game's 'vertical-slice' a more believable space. To elaborate, I need one, well-polished and visually interesting room…
What the game is about: The game is set on another planet, in a very realistic open-world survival (multiplayer) jungle environment. The planet is inhabited by many creatures and plant life that have absorbed radiation from a nearby star making them bio-luminescent. The player has been dropped into this world and must…
That looks pretty damn good. I wouldn't realize it was a 'cheapo' ;) I want a good Chewy outfit. They have a good mask, but all the suits look like shit (or don't use the right colors). I'm 6'5", so I think I'd make a good Chewy :D
Sup guys, my roommate and I are thinking about making the move to Austin from Dallas. I haven't been there much so I'm not too familiar with the area. I know that there's a ton of opportunity for game developers there so it seems like a logical move. You guys have any insight on any good budget friendly areas to look into?…
We are currently looking for a person to animate the main character of our game. The character has a body rig and is fully finished. We work in blender and unreal engine, so we would prefer that you have some experience in both of these fields. Requirements: Ability to work in Blender, Having worked with 3d character…
We're looking for a talented character artist interested in working with a low-poly character for an FPS. We're currently working with the ID Tech 3 engine and knowledge of creating custom Quake 3 player models is a plus. PM for more info, please.