Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
Hi, I would like to try my hand at creating some scenic modelling. Some landscapes with maybe the smallest amount of motion. For example, maybe a Jurassic Park type landscape with some trees moving/rustling with a the sound of a T-Rex in the background, or a Star Wars galactic scene with the odd spacecraft whizzing by and…
Okay. I like Modo. It's one the best modeller I've used. But there is one thing I absolutely cannot stand about it... ...how it handles transparencies in the realtime window. It sucks. So absolutely horribly. If I want to make some low poly trees and bushes, I have to export everything as an .obj, and do all my aligning in…
First of all, sorry for my shitty English, if you guys don't understand a certain sentence just quote that sentence and tell me that you didn't understand what I'm trying to say and I'll do my best in order to phrase it better. Hello Polycount, I'm posting it here because I didn't found any other sub-forum that suits it…
I've been wondering about this, but are there any short movies rendered using real time engines? I'm not talking about traditional machima, where the asset specs are kept relatively close to those of the games that use the engine, but something high(er) poly, with 'actual' animation (by that I mean entirely animated…
I am looking for a modeller and/or animator to help with a small game. There is no money involved but if the game is good enough then all staff members will get a equal cut of any profit made. The person will be responsible for making low-medium polygon models of buildings, vehicles, characters and weapons. All models will…
Hey guys, been updating my shaderfx shader to preview Arnold materials, so I´ve made a script that automatically assigns the textures (with the correct color space) to materials and creates a linked real-time preview material to them. Of course there are no global illumination or environment shadows (only environment…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
"UE3 have GS, now CE3 got own TS2014 10/10" -PGCamer "What lol" -modsuki "This is amaze" -Cry-Adam "Can you please do a youtube video??" -DGrimProductions "I'm throwing money at the screen but nothing's happening" -Tracer "Goat simulator had a baby with Red Dead Redemption" 13/10 - IGN "I don't think this will work on NES"…
Hi there, I am currently in my final year at Staffordshire University studying Computer Games Design. This year one of my modules is to complete a project on whatever I want to do i.e. create a character model, an environment for a game, an animation etc. I have chosen to create an animation telling the story of a brave…