Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.
I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left unanswered completely.
What even is a megascan? I know this sounds dumb but the collection on their website https://quixel.com/megascans/home
shows everything (2D,3D, textures, brushes) as megascans. This leaves only "smart materials" in local library to be safe to use for commercial purpose. Is everything else off limits?
How do I even know I used a megascan? When I open the asset manager usually there is "megascan surface" or a similar description but for example if I download a megascan brush and paint with it the asset manager just shows paint layer map. If I download a brush from some other place can I even know it was a megascan?
I know I can't make a texture with megascan and sell it but there are exceptions when you add 50% of your own value or sth like that. Of course that it just another non-specific phrasing that makes me afraid of breaking the terms. If I make a 3D model and texture it with megascans (for example use scratches brush) am I now unable to sell the model?
Another thing is Unreal. I got and infinite points because I once wanted to try it so I got a license even though I never really got to use it. I found this "You'll need a paid subscription to use Megascans legally, unless you're working in Unreal Engine as the final destination point". What does that mean? I'm unlikely to use UE since I'm not a dev. I'm currently just learning to model so all my work will be static renders in Blender and possibly selling those models. UE is not the "final destination point" so can I even use megascans? Do I need to render in UE?