So I'm going to be doing sprite renders in Mental Ray for a while and wrote some custom shader networks in the Hypershade. On one, I have 12 or so attributes around the network that need to be set per surface/asset. What I want to do is have an easy collection of them, so I don't need to dig through the hypershade each…
I'm not an expert when it comes to 3d model but I'll try giving out some feedback. I've noticed some models (excluding sculptures) have some triangulation already applied which usually is a last step when it comes to 3d modeling (that is if we're making a game prop), adding triangulation haphazardly can make…
Thanks, Eric. We completely understand your perspective, especially in light of recent developments. We also believe one shouldn’t enable infringement of copyrighted data. The community is working hard on finding ways to train generative models without allowing data memorization. Hopefully, these breakthroughs will come…
Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…
its more about the player and the crap that comes with it - I just hate apple for that, which is putting a raped version of Quicktime on the windows platform. Luckily some browsers are starting to implement video playback (firefox, chrome, opera to name a few) with either MPEG4 (needs license though for the browser…
I'm not so sure opening with a streaming reel set to play is a good idea on your main page. I normally like the option to view a reel (or not) based on the 2D images I see first. One disadvantage is that you start spending your bandwidth right away anytime someone comes to your site. ouch... Maybe give the reel a splash…
Working on adding width to my hard edges using the voxelMesh node. Basically taking each piece of my large split mesh, converting it to volume and back to polygons. It seems to be a pretty solid way to add definition to my mesh. There's some nasty results coming from concave shapes though, something to come back to.
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
This bugged me too. I figured, if anything, she would have been the one to stumble upon evidence that would have outed dexter. She was just another pretty face Harrison's character didn't go anywhere either. No signs of him becoming like his father. Pretty bland, but they had the opportunity to edge up the intensity with…