can i get any tips or advice on my work i Need some people to critique me for a Uni assignment. http://www.squaredingo.com/#!portfolio/c1r6d My portfolio if any one can spare the time i would very much appreciate it. P.s Don't go easy on me be Brutally Honest
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148 Here's a guide I put together after stumbling upon this workflow myself. Hope others will find it useful :) Please rate and feel free to leave comments/feedback on how I can improve the guide. Enjoy!
Hello, My name is Derek and this is my first model for an indie game me and another individual are working on. I have only just started 3D modeling (about a week or so) and am really loving it so far :) This is a humanoid cat character we are currently calling Pelfrey for an indie game that me and my friend are working on.…
This is for my Environmental Art Class. I've decided to try some concept art from Dragon Age: Inquisition. I'm a little nervous because this is the first time I'll be doing Environmental Art, but I'm also excited to be using Unreal 4 & Learning a lot of new tricks. My goals: 1) Learn the basics of Laying Out a Level in…
Hey guys, I recently finished a fairly complex scene inside of Marmoset Toolbag 3 (the project post is here) and thought I would give a post-mortem of issues I had and mention features that would have been helpful to have. As I was working I took notes of problems or workflow issues that kept recurring. I spent so much…
Interesting project. The latest concept reminds me of the Boys of Silence from Bioshock. Chains are always a pain to skin and around the hips/torso even more so. Just a consideration for the game mesh.
Hey everyone! My prefered style of games are generally MOBA (multiplayer online battle arena) and my prefered style of art is that in the likes of Battlerite and League of Legends. So as to improve myself I have to decided to make various low poly, hand painted models and put them together in an arena of my own making.…