I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Probably you are using the flat color material, or you are in the flat render mode. Change material from the material icon on the left, and/or go to the menu bar, "render", and activate the "preview" button.
Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.
New tree! I'm at 640 tris so far, before foliage alpha planes. In the end I would like it to be no more than 800 tris because I'm using 256 x 256 textures again. And question: the little floaty branch that I made, do you think you will see that it's floating through my foliage? Should I connect it down? Remove it entirely?…
Hello! Has anyone come across a method or script that will allow someone to quickly flat map UV's based on the meshes smooth groups? So rather than an angle threshhold, the flap mapping creates UV islands based on your meshes smooth group? Possible? Done before? Any info on this would be appreciated. Thank you!
hello guys I have a question, its legal to have triangles (or ngons) in the middle of the flat surfaces accounting all edges have doubles properly (creased) and looking good in the case of production ready subd , or we must stick to quads all the time? What Im planning to do - build a hardsurface with creased / triple…
Hi guys ! I'm stuck with baking my normal map. I try to bake a text from a font with a bevel and some little corrections. The normals seems to be ok, the borders are smoothed and the top is perfecty flat and in another smooth group (I think this is useless). Here are the model and the result : Anyone have an idea ? Thank…
you can visit my website to see the texture flats of each one. Are my textures lacking in contrast? They seem fine when I look at them. Is it a lighting issue? Materials? I'm not doing anything funky.. I just have it setup with diffuse, spec, normal.. a little spec power boost.. some basic reflection cube map. Theyre lit…
I was using this Mel script to switching between different camera angles for years but when I updated to Maya 2024 it stopped working. Can you please help me to fix it? Thank you. global proc switchCam(int $snap) { int $check = 0; string $switchCam; string $switchCamP = "switchCam_Persp1"; string $switchCamO =…