didn't manage to make the time to finish this one before the comp ended, but I have kept working on it over the past week or so as the hours present themselves. Its still in progress, but should be done soon. Its 1710tris and a single 512. Under spec of 2ktris and 512s. Image is Unlit, ie texture only. Thoughts and crits…
Sometimes I think its more of a production saving measure, less unique assets to create, more time spent per asset or less hours worked. Or a space saving measure, one 512 for 10-15 objects vs 10-15 unique 512s. But depending on the engine it might not be exactly like loading 1 512 depending on how the objects are handled.…