Hi everyone!! I'm new here, first off let me thank you for the work you do here, you're awesome guys! Second, my question: I did the next model in Zbrush, the goal is go for a game character for my first reel. I would like to ask you about the retopology. Which one is the right way? 1º Model the character full of details…
So i recently finished retopologizing this model and knew that i was going to project some of the detail back onto the sculpted highpoly and bake some of the more very small details onto this subdivided low poly, the high poly itself is made up of multiple subtools but i wanted to make it the low poly one object so that…
I've been experimenting lately and no matter what I do, I always get bad Zremesh results for narrow geo i.e. adapt, curves, color density, scale the mesh x2-x4 Starting to wonder if there's even a solution inside Zbrush or whether I should just manually retopo the tips and weld them on. Any advice would be appreciated