Right now I have it designed to be entirely modular with everything running along a spline in UE4 blueprint. Its all tied into the same spline that places pieces randomly pending the set. Wall pieces, electrical boxes, etc. Ill post more of the spline breakdown as I get further in :wink:
Doors Doors Doors! Started working on the modular pieces for the buildings. First, the doors! this are 2 examples (painted and particleboard) of the many doors I'm working on. (every door model gets a couple of texture variations to give it even more variation). I'll upload the whole collection of doors when I'm finished.
No worries. Try looking at something like this http://gamasutra.com/blogs/JeremyPrice/20110318/89198/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php there's also some stuff by Bethesda on their cave design in a powerpoint you can find online, although that relies on modularity. I'd try some…
I guess i am creating modular parts for characters, a collection of various footwear. now i got a small collection of footwear ready, i'm gonna head back to finishing off the hooded top i should have finished a while back. ...and keep plugging away at fixes for the seagull :)
I really hate that skybox....everyone uses it. I think a lot of your stuff is too low poly and you're not really utilizing modular pieces nor lerping for breaking up tiles. Your tileable textures need work too, you can see where it obviously tiles. That's no bueno.
Really nice work!! Can you show how you made the buildings? I mean are they modular,How many uv channels/maps per building? Are there more then 1 diffusemap per building?can you post a picture of the uv maps of one building please? looks very nice!
Hello, i have an issue with my reflections. Walls, floor and everything is modular so it's different meshes. Behind the door there is my directional light. Why do i have reflections from my light even though there is a mesh between? How can i fix this? Tell me if more info is needed so i can provide it. Thanks in advance!
Hey guys! I started posting about this in my sketchbook thread, but i figured i might as well make a thread specifically for this project! i'm working on creating this concept from Star Academy: https://www.artstation.com/artwork/OyYeZv trying to learn and practice a proper modular workflow and want to build it in unreal…
I had the opportunity to participate in the videogame development of "Isle Towers" modeling many characters and modular creatures for the game, it has been a long journey but I am very happy with the results. Check the trailer down below & feel free to share it with your friends. https://vimeo.com/324768388…
Hi guys, I decided to start a Office Environment. I found this concept by Artyom Vlaskin and decided to give it a try. The second thing I did is to plan which parts will be modular or independet pieces. I finished my basic blockout of the Office and my my fourth step will be to model all the assets in HighPoly and go on…