Current work in progress where I am creating game assets for a WWII mixed turn based / real-time strategy game. The current focus of my attention is the creation of ship models and more specifically the USS Yorktown. To date the model has reached a point where it looks something like this (screenshots taken in-game, the…
I've stumbled onto something that's a bit of a problem, and I hope that someone here has found a solution that they could share with me. I've been trying to iron out my workflow in order to be more efficient and generally improve my art process. I feel like I have a good idea of what my pipeline should be now and I am able…
hi again! I've run into a bit of an issue with a morpher issue; I've imported the morph object from Zbrush and when the object morphs, it changes its orientation- snapping upwards. I've tried re-importing it, realigning the objects pivot point (both working and affect), I've tried messing around with a helper dummy for it…
Has anyone else had the issue where a symmetrical object doesn't unwrap symmetrically when using the peel option? It's quite frustrating as it unwraps non symmetrical objects fine, very little stretching, some nice tools for resizing etc, but on symmetrical objects it's pointless. I've hit the peel button a few times and…
also, if you're doing a turn table animation on static objects, you would be better served creating a blueprint from all the selected objects: parenting those components to the object you want them to rotate on/around then add rotation to the thing every tick (or interpolate to a new rotation every frame).
This is really cool! However, I'm having some trouble getting it working on an object in. I've tried duplicated both of the trees you guys have posted, but I must be doing something wrong, because the objects are just black. Is there a setting you have to check on the object for custom lighting to take effect?
http://www.scriptspot.com/3ds-max/scripts/3-point-align You select 3 points on your object (vertices) and 3 points on another object, could be a plane with edges that corespond to y axis of the world, and this script will align the first object rotation wise so that it matches the direction of those points.
Looking at the first pic and seeing a penis shaped object -Free But quite disturbing Looking at the second pic and seeing a penis shaped object -Free But STILL quite disturbing Looking at the third pic and seeing a penis shaped object -Now thats just wrong. Great stuff (to a certian point) Cheapy
Sometimes, it is only one or a couple of objects that are corrupting your scene. Trying mergining in the file, object by object. You might get lucky and be able to salvage most of the scene. Also, if you are in the habit of using "hold" then you can try loading Maxhold.bak or Maxhold.mx (may have to rename extension to…
I read an an article written about this by an Art Director in the game industry and he said that that unless you have animation all you really, really need is to show your textures and models as images the show their quality. You need to show wireframes and textured views and the texutes. The problem with video is it's low…