Just a fun little desert scene did for fun! 3k polys (including double faces for plants) (6)512s and (1)256 Some things still need to be tweaked but ohwell Wire:
Hi, my name is Federico and i'm an Italian amateur (and mostly self tought) ZBrush 3D sculptor. It's my first time here and i hope you'll enjoy my works and maybe leave a comment, this way i hope to improve thanks to your critiques. The character is all sclupted in ZBrush and rendered in BPR there, then compositing in…
Hey guys ! I would like to present my current project, Hanzo from Overwatch, one of my favorit character ! Still a WIP, I need to refine the pose and start to sculpt some parts of the character. All critics are welcome guys, I hope you'll like this project ! Cheers ! Soft used : Zbrush - 3Ds Max
For upgrading my skills, i am planning to create first 5 levels of Crash Bandicoot : Warped in UE 4 . Here you can see part of my low poly models . I will post progress in this topic. Enjo:smile: Update 29.0:smile: :neutral: :smile: Original post: Final Image Wireframe KeyShot render
This looks fun. May i ask what platform it is available for? And is there a way to animate the tree too? This would require to manipulate the vertex normals, so can this be done with the vertex normals editor? Or is this editor just for single elements?
My personal project. Shared on Arstation before, decided to post here too. Everything rendered with Marmoset.
Glass and water made with refraction shader. WIll post breakdown images in next reply. Based on Dishonored 2 concept by Mathieu Reydellet https://www.artstation.com/artwork/x4Qx1